FractInt.Pictorial Gothic.Outline order 1 2 3 4 rule <<
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Gothic.Outline {
; best order 3
; time 0:02
angle 10
axiom FX++FX++FX++FX++FX++
F=
X=FX++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++FX
Y=GY++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++GY
G=
}
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© Charlie Chernohorsky, 2002. If you wish to use up anything here in any way,
please let me know and mention or even link me there as well. I won't say no.
Images here made in FractInt 20.02.XX using snoopy.l. fractint@oblivion.cz
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