FractInt.Pictorial Gothic.Outline order 1 2 3 4 rule                    <<   


 Gothic.Outline {

   ; best order 3
   ; time 0:02

     angle 10
     axiom FX++FX++FX++FX++FX++

     F=
     X=FX++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++FX
     Y=GY++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++GY
     G=
   }


                                                                              
 © Charlie Chernohorsky, 2002. If you wish to use up anything here in any way,
 please let me know and mention or even link me there as well. I won't say no.
                                                                              
 Images here made in FractInt 20.02.XX using snoopy.l.    fractint@oblivion.cz