FractInt.Pictorial Gothic.Outline order 1 2 3 4 rule << |
Gothic.Outline { ; best order 3 ; time 0:02 angle 10 axiom FX++FX++FX++FX++FX++ F= X=FX++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++FX Y=GY++FX[++GY]-FX[++GY[++GY]-FX++FX]-FX[++GY--GY]-FX[++GY]-FX++GY G= } |
© Charlie Chernohorsky, 2002. If you wish to use up anything here in any way, please let me know and mention or even link me there as well. I won't say no. Images here made in FractInt 20.02.XX using snoopy.l. fractint@oblivion.cz |