FractInt.Pictorial !.FractInt order 1 2 3 rule                          <<   


 !.FractInt {; see FractInt.Pictorial: http://fractint.oblivion.cz/

   ; Take care of "best order"s. It's for 1024 x 768 and 256 colors.
   ; Then, "time" is for the best order, integer math at Pentium266.
   ; Sometimes, floating-point is needed. I'll always warn you then.

   ; best order 3
   ; time 0:09

     angle 8
     axiom !.[!.FractInt]>7.FractInt               ;o)

     F=G[++@2F[--@I2F]F--F]GGG                     ; F
     F=[[++@2F[--@I2F]F--@I2F]GG++F+@Q2F--F++F]GGG ; R
     F=[@2[++F[--F]@I2F-@Q2F]G++F@I2F+@Q2F]GGG     ; A
     F=[++G[---@Q2F++F]@2F-@IQ2F--F]GGG            ; C
     F=[G++@2FF++@I2G|@2F]GGG                      ; T
     F=[[@2F]G[++@2FF++@I2G|@2F]]GGG               ; I
     F=[@2[++FF|@I2G+@Q2@2F]G++FF]GGG              ; N
     F=[G++@2FF++@I2G|@2F]GG                       ; T
     G=@24G@I24
   }


                                                                              
 © Charlie Chernohorsky, 2002. If you wish to use up anything here in any way,
 please let me know and mention or even link me there as well. I won't say no.
                                                                              
 Images here made in FractInt 20.02.XX using snoopy.l.    fractint@oblivion.cz